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Now That's What I Call Games 3
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Now That's What I Call Games 3 - Games & Goodies (1993)(Multi Media Machine)[!][CD32-CDTV].iso
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shareware
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oblivion
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ins.doc
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Text File
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1994-01-10
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918b
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53 lines
OBLIVION
This game is shareware. Any enquiries,
comments or contributions should be sent to:
Mark Sibly,
21 Sefton Ave,
Grey Lynn,
Auckland,
New Zealand.
PH: 64-9-378-9332
FAX: 64-9-358-1658
Oblivion requires about 430K to run. When
running on a standard unexpanded 512K Amiga,
you'll have to use the startup-sequence on
this disk to allow oblivion to close down the
workbench screen.
Oblivion was written using the DEVPAC
assembler. DPAINT was used to generate the
(ahem..) graphics. AUDIOMASTER 2 was used to
generate many of the sound effects.
BLITZ BASIC ][ was used to generate many
pieces of 'utility' code - animbrush
convertors; alien 'fragmenters'; sound effect
files etc.
For more information on BLITZ BASIC ][,
please contact:
Simon Armstrong,
10 St Kevins Arcade,
Karangahape Rd,
Auckland,
New Zealand.
PH/FAX: 64-9-358-1658
Have fun!
Mark